GROUND CONTROL vs. COMMAND & CONQUER

You've got a chunk of procedurally generated island, one scout buggy, and a burning need to turn crystal deposits into a small army. Nobody's stopping you. Nobody's helping you either.

What you'll actually be doing:

  • Chart the fog of war until the base station unlocks — the island isn't going anywhere, but your patience might
  • Keep a crystal harvester fed and mostly not stuck on a hillside
  • Build tanks, gun turrets, and sensor towers, because "peaceful economy sim" was never the pitch
  • Deploy defenses and sell them back for parts when your field engineer has a change of heart
  • Take it online with real lockstep multiplayer — every desync is a shared experience now
  • Or skip the humans and go up against AI opponents across four difficulty settings, from gentle warm-up to personally offended

Also, because someone asked:

  • Full 3D terrain, not a hex grid wearing a costume
  • A minimap that tells you what's actually happening — groundbreaking, we know
  • Cloud saves, so your crumbling empire survives a browser refresh
  • Runs entirely in-browser. No install, no launcher, no nine sequels of DRM

Built with Three.js. Bring a laptop and low expectations for your economy.

Updated 2 hours ago
Published 1 day ago
StatusReleased
PlatformsHTML5
Release date 1 day ago
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorSimon
GenreStrategy
Made withThree.js
Tags3D, base-building, browser, Low-poly, Multiplayer, Procedural Generation, Real-Time, rts, Singleplayer
Code licenseGNU Lesser General Public License v3.0 (LGPL)
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen, Smartphone
MultiplayerLocal multiplayer, Server-based networked multiplayer
Player count1 - 10